#include <memory>
#include <vector>
#include <mia/3d/defines3d.hh>
#include <mia/3d/camera.hh>
#include <mia/2d/image.hh>
Go to the source code of this file.
Data Structures | |
class | C3DLandmark |
a named 3D landmark More... | |
Namespaces | |
boost | |
boost::filesystem | |
Typedefs | |
typedef C3DLandmark::Pointer | P3DLandmark |
Functions | |
std::ostream & | operator<< (std::ostream &os, const C3DLandmark &lm) |
bool EXPORT_3D | operator== (const C3DLandmark &a, const C3DLandmark &b) |
typedef C3DLandmark::Pointer P3DLandmark |
Definition at line 147 of file landmark.hh.
|
inline |
Definition at line 141 of file landmark.hh.
References C3DLandmark::print().
bool EXPORT_3D operator== | ( | const C3DLandmark & | a, |
const C3DLandmark & | b | ||
) |