#include <memory>#include <vector>#include <mia/3d/defines3d.hh>#include <mia/3d/camera.hh>#include <mia/2d/image.hh>Go to the source code of this file.
Data Structures | |
| class | C3DLandmark |
| a named 3D landmark More... | |
Namespaces | |
| boost | |
| boost::filesystem | |
Typedefs | |
| typedef C3DLandmark::Pointer | P3DLandmark |
Functions | |
| std::ostream & | operator<< (std::ostream &os, const C3DLandmark &lm) |
| bool EXPORT_3D | operator== (const C3DLandmark &a, const C3DLandmark &b) |
| typedef C3DLandmark::Pointer P3DLandmark |
Definition at line 147 of file landmark.hh.
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inline |
Definition at line 141 of file landmark.hh.
References C3DLandmark::print().
| bool EXPORT_3D operator== | ( | const C3DLandmark & | a, |
| const C3DLandmark & | b | ||
| ) |