Transform the locations of the landmarks by means of a given 3D transformation. Note, landmark transformations do the inverse of an image transformation (in a manner of speaking), i.e. given a transformation V(x) in an image transformation the pixel intensity at x is set to the original intensity at V(x), while a landmark at x is moved to V(x).
input landmark set. For supported file types see Plugin type: 3dlandmarklist/io
output landmark set. For supported file types see Plugin type: 3dlandmarklist/io
transformation file. For supported file types see Plugin type: 3dtransform/io
verbosity of output, print messages of given level and higher priorities. Supported priorities starting at lowest level are:
|info:||Low level messages|
|trace:||Function call trace|
|fail:||Report test failures|
|fatal:||Report only fatal errors|
print copyright information
print this help
print a short help
print the version number and exit
Maxiumum number of threads to use for processing,This number should be lower or equal to the number of logical processor cores in the machine. (-1: automatic estimation).
Transform the landmarks given in input.lmx by applyning the transfromation stored in trans.v and store the result in output.lmx
mia-3dlandmarks-transform -i input.lmx -t trans.v -o output.lmx